Concepts and Examples of Self Defense Techniques in Shaolin Kempo Karate
by Les Burton
The ability to defend yourself and your loved ones depends on you being able to respond automatically to a wide variety of situations. Through practice of repeated applications of techniques, the martial arts student will learn the principles and purposeful applications for unarmed self defense.

Specific unarmed self defense techniques are grouped into a defense against various unarmed and armed aggressive situations. Each situation has a number of responses or techniques that will be taught as the student progresses through the belt ranks of Shaolin Kempo. These responses are to help you understand the concepts of unarmed self defense, and are not to be thought of as the only techniques that could be performed. These techniques will help the student develop an understanding of balance, body mechanics, leverage, and other facets needed for self defense.

At each belt rank, a number of specific self defense techniques (usually five or six) against a aggressor (armed or unarmed) attacking you in various ways, will be taught in Shaolin Kempo Karate.

In Shaolin Kempo Karate, the major self defense techniques against an aggressor when they apply each the following situation causing you to defend yourself:

One Hand Wrist Grab

Two Hand Wrist Grab

Gi Grab

Front Choke

Back Choke

Over Head Club

Side Arm Club

Front Knife

Back Knife

Some other miscellaneous self defense technique areas are as follows:

Rear Choke

Overhead Knife

Knife in the Face

Rear Knife

Bear Hug

Beach technique

Head Lock

Gun in the face

Taught at the White Belt level, here is the first example of an unarmed self defense technique that can be used against an unarmed attacker when they apply each the following situations:

1. A One Hand Wrist Grab

2. A Two Hand Wrist Grab

3. A Gi Grab

4. A Back Choke

5. A Front Choke

Unarmed techniques against an armed attacker are also taught at all Belt levels, but detailed instructions will be left to in class participation.

Note: This information should only be used to increase your knowledge of the martial arts. It is not meant to be used without the supervision of a qualified instructor.

A self defense technique should have the following three results:

1. Avoid the consequences of the attack by the opponent.

Evade, block, control etc.

2. Effect the balance of the opponent.

Sweep, pull, push, hit, cause pain, etc.

3. Return your own attack to the opponent.

Punch, kick, arm bar, etc.

Note that one motion on your part may cause just one, two, or even all three of these results.

Abbreviations:

LH = Left Hand

RH = Right Hand

LF = Left Foot

RF = Right Foot

Floor Directions:

Think of a clock in a horizontal position.

12:00 o’clock is straight ahead and is the beginning direction for the defender.

6:00 o’clock is in the opposite direction (180 degrees) of 12:00 o’clock.

3:00 o’clock is to the right (90 degrees clockwise) of 12:00 o’clock

9:00 o’clock is to the left (90 degrees counterclockwise) of 12:00 o’clock

One Hand Wrist Grab Technique

Basic principle is to cause opponent to become off balance, break the grab, and then do something.

1st One Hand Wrist Grab

An aggressor facing you grabs your right wrist with their right hand.

1. Hit down on the back of opponent’s RH with your left elbow.

Note: In class, in the air, hit your own wrist, as that is where opponent’s RH would be.

Note: Initially bring your left arm up high above your head, your LH in a fist.

2. Execute a back two knuckle punch to opponent’s face with your LH.

3. At the same time as step 2, jerk your RH back to your right side.

Two Hand Wrist Grab Techniques

Basic principle is to cause opponent to become off balance, break the grab, and then do something.

1st Two Hand Wrist Grab

An aggressor facing you grabs both your wrist with both hands.

1. Half moon back with RF into a half moon stance.

2. While stepping back and moving your RF to your LF, bring your fist to eye level turning the bottom of your wrist upwards.

3. As you finish stepping back, bring your fist up and behind each side of your head with a snap.

Gi Grab Techniques

Basic principle is to cause opponent to become off balance, break the grab, and then do something.

1st Gi Grab

An aggressor facing you grabs both sides of your Gi (or shirt) with both hands.

1. Bring your arms up over your head and put elbows together.

2. Bring your elbows down between opponent’s arms to your own sides and lower your weight.

Note: Have your elbows exert pressure on opponent’s wrist from the inside toward the outside of the wrist.

Note: Your left fist should go all the way to your left hip and your right fist should go all the way to your right hip.

3. Strike at opponent’s face with simultaneous back two knuckle punches with LH and RH.

Back Choke Techniques

Basic principle is to cause opponent to become off balance, break the choke, and then do something.

1st Back Choke Technique

An aggressor behind you chokes you with both hands.

1. Turning counterclockwise, bring RF to LF and step toward the 12 o’clock direction with RF into a horse stance facing 9:00 o’clock.

Note: This will cause opponent to be off balance.

Note: Your LH goes to your left hip.

2. As RF hits the ground wrap your left arm about opponent’s arms in a counterclockwise motion.

Note: Do not try to wrap until you have your base.

Note: Make sure that you wrap the arms above the elbow to ensure a good hold.

Note: This will break the choke hold and trap the opponent.

3. Execute a two finger poke to opponent’s eyes.

Note: From the snake; because of the two finger poke and the arm wrap.

Note: Can be used when opponent is standing still and also when he is trying to push you forward.

Front Choke Techniques

Basic principle is to cause opponent to become off balance, break the choke, and then do something.

1st Front Choke Technique

An aggressor facing you chokes you with both hands.

1. Turning counterclockwise, bring LF to RF then step back with LF into a horse stance facing 9:00 o’clock.

2. As LF hits the ground execute a RH thrust punch to opponent’s solar plexus.

Note: You must have your base when the punch lands.

Note: Your LH goes to your left hip for white belts and to guard your center line for yellow belts and above.

Note: Can be used when opponent is standing still and also when he is trying to push you backwards.